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本帖最后由 魔兽世界2无限 于 2026-11-11 16:16 编辑
原文:https://us.forums.blizzard.com/en/wow/t/gold-at-60-for-quests/2405161/165
原文:
提问:
The change to not give additional gold in exchange for EXP at 60 needs to be reverted. Quests are basically useless at 60 if they don’t have a reward. This was one of the easy ways to make gold to afford spells and mounts. This is a horrible design and change. it feels good to complete quests and now this just feels BAD at 60. Change this back ASAP.
回答:
When we evaluated the economy going into WoW: Forever, we made a conscious choice to disable the XP-to-Gold conversion for quests completed at maximum level. This change was originally introduced in 2006 in the weeks leading up the original Burning Crusade launch, and it was intended to provide a boost in gold for players who were wrapping up original WoW content in preparation for the first expansion. We left that functionality in place in Classic Era in 2019, but we decided that for WoW: Forever, we would remove the XP to Gold conversion, as it created an incentive for players to hold a full quest log worth of completed quests to hand in after hitting level 60 for maximum gold returns. Under those conditions, the optimal way for players to level to 60 was to simply grind creatures for XP and not hand in quests at all, which is not a design we want to retain in WoW: Forever. However, in original WoW, only about 25% of quests in the game actually provide raw gold rewards, which led this to be a slightly more negative change than intended to gold income as you get closer to level 60. To address this, we’re preparing a hotfix that will add additional gold rewards to most quests with a quest level of level 48 or higher, including adding gold to quests above level 48 that never previously rewarded gold at all. The idea here is that you should feel good about doing quests at the appropriate level to progress your character, and you should feel adequately rewarded with gold for doing so. The hotfix should be go live in the next 24 hours or so. Thank you for your feedback!
翻译:
这是 Kaivax 于北京时间 11 月 11 日早上在 "Gold at 60 for quests"(满级任务金币)帖中的官方解答,原文在第 165 楼,回答的是玩家"满级后交任务不给金币是不是真的"的追问。翻译如下:
引用玩家 Iamforty(第 135 楼):
"暴雪能不能确认这是真的?"
在评估"无限"的经济体系时,我们做出了一个有意识的决定:取消满级完成任务时的"经验转金币"换算。这一机制最初是在 2006 年、也就是原版《燃烧的远征》上线前几周加入的,目的是为那些正收尾原版《魔兽世界》内容、为第一个资料片做准备的玩家提供一笔金币加成。 2019 年的经典旧世(Classic Era)中我们保留了这个机制,但对于"无限",我们决定移除经验转金币的换算——因为它会促使玩家囤满一整个任务日志的已完成任务,等到 60 级后再交,以获取最大化的金币回报。在那种机制下,玩家升级到 60 级的最优解是单纯刷怪拿经验、完全不交任务,这不是我们希望在"无限"中保留的设计。 然而,在原版《魔兽世界》中,实际上只有约 25% 的任务会提供直接的金币奖励,这就使得该改动对接近 60 级时的金币收入造成的负面影响,比我们预期的稍大一些。 为解决这个问题,我们正在准备一项热修:为大多数任务等级在 48 级及以上的任务增加额外的金币奖励,其中也包括为那些原本完全不给金币的 48 级以上任务补上金币。我们的想法是:在合适等级做任务推进角色成长,应该让你感觉良好,也应该得到足够的金币回报。 该热修预计将在未来 24 小时左右上线。感谢大家的反馈! ============== 两点说明: - 背景:这帖的争议点是——"无限"取消了 60 级交任务的"经验折算金币",导致满级后做任务几乎零收益,玩家认为这掐死了满级后的金币来源(法术、坐骑开销);官方这次是让步性补偿:不是恢复换算,而是给 48 级以上任务补基础金币;
- 官方逻辑很明确:不想让"囤任务到 60 级再交"成为最优升级路径,所以宁可改任务本身的金币结构。这个热修应该会出现在下一份热修列表里,到时可以对照确认实际数值。
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