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魔兽世界无限:2026年11月10日蓝贴2

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发表于 2026-11-10 20:12 | 显示全部楼层 |阅读模式 来自 天津

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原文:https://us.forums.blizzard.com/en/wow/t/pvp-faction-balance-updates-november-10/2408781

It’s vitally important that the PvP rulesets in WoW: Forever have balanced factions where both factions vie for supremacy, creating memories of epic victories and stunning defeats that we all remember for years to come. While even the most extreme case in a region is currently at roughly a 55/45 split, that is not as close as we want it to be.

To better set the stage for the neck-and-neck conflicts we all want, we’ve adjusted the character creation system to better recognize the overall state of faction balance in each region’s PvP rulesets, rather than what may feel like snapshots of points in time. Our goal is to bring things as close to a 50/50 faction balance as possible.

In the short term, that means that it will become increasingly difficult to create characters on the more populous faction in each region – currently Horde on North American PvP rulesets or Alliance in EU Roleplay-PvP. As everyone settles and shifts, these may flip to the other side. We recognize that while restrictions are in place, it can be frustrating to not be able to start playing a specific faction in that moment, but this is a necessary trade-off for the long-term health of the ruleset, especially early on when guilds are being established and rivalries developed.

World of Warcraft: Forever’s PvP is at its best when the Alliance and Horde are on equal footing, and we are dedicated to helping maintain that balance so that we can all witness battles at the epic scale that has made WoW Forever PvP so memorable thus far.



翻译:
PvP 阵营平衡更新 —— 11月10日
[size=0.875em]《魔兽世界》:"无限"PvP 规则集上的阵营平衡至关重要——双方阵营势均力敌地争夺霸权,才能创造出那些让我们铭记多年的史诗胜利与惨痛败北。目前即便是情况最极端的地区,阵营比例也大约在 55/45,但这还不够接近我们想要的目标。
[size=0.875em]为了为我们所期望的势均力敌的对抗打下更好的基础,我们调整了角色创建系统,使其能更好地识别每个地区 PvP 规则集的整体阵营平衡状态,而不是那些可能只反映某个时间点的瞬时快照。我们的目标是将阵营平衡尽可能地拉近到 50/50。
[size=0.875em]短期来看,这意味着在每个地区人数较多的一方阵营上创建角色将变得越来越困难——目前是北美 PvP 规则集的部落,以及欧服角色扮演-PvP(RP-PvP)规则集的联盟。随着玩家的迁移与变动,受限制的一方也可能发生翻转。我们理解,在限制生效期间无法立刻玩到想玩的阵营会让人沮丧,但这是为了规则集长期健康所必须的取舍——尤其是在游戏早期,公会正在组建、阵营恩怨正在形成的阶段。
[size=0.875em]当联盟与部落站在同一起跑线上时,《魔兽世界》:"无限"的 PvP 才是最精彩的。我们致力于维护这种平衡,让大家都能见证那种史诗规模的战斗——正是它们让"无限"的 PvP 至今如此令人难忘。

[size=0.875em]官方后续回复(第 158 楼)​,针对玩家"55/45 的数据被试玩账号僵尸角色注水"的质疑:
[size=0.875em]我们对此做了深入调查,没有任何证据表明试玩角色对数据产生了任何影响。
我们所说的 55/45,统计的是在特定时间段内所有等级的实际登录活跃人口。

[size=0.875em]背景:这篇蓝贴是对 PvP 服阵营失衡争议(部落人数明显占优、联盟玩家反映练级路上被围杀)的回应。核心措施是动态阵营创建锁定——哪边人多就限制哪边建号,随人口流动自动翻转。社区主流反馈认为这招"太温和太迟",大量玩家在要求按阵营登录排队、免费转阵营、分层按阵营配平等更强硬手段。

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