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魔兽世界无限:2026年11月3日蓝贴(超长)

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发表于 2026-11-3 13:41 | 显示全部楼层 |阅读模式 来自 中国

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蓝贴链接:https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-november-2/2360696/9


一楼英文原贴
二楼翻译

 楼主| 发表于 2026-11-3 13:49 | 显示全部楼层 来自 中国
Since the last full update to the Beta on October 15, we’ve continued to work to solve issues, refine classes, improve gameplay in all areas, and address feedback we received from Beta testers. What follows are the updates and changes that have been developed over those last 2.5 weeks.
We’ve included the previously-posted updates to racial talents and abilities for completeness here.
And once again, thank you so much to everyone who tested the Beta with us and provided so much feedback. Your efforts are greatly appreciated, and we can’t wait to see you on November 4!
Bug Fixes
  • Throw will now correctly use the 0.5 second windup timer (was incorrectly using the throwing weapon’s attack speed).
  • Legacy Reward - Replica Ironforge Air Rifle can now correctly be used on allies that also have one equipped.
    • Duration of the quitter debuff reduced to 40 seconds (was 5 minutes).
    • Duration of the stun reduced to 2.5 seconds (was 3 seconds).
  • All Races now have the correct amount of base stats. For example, Tauren Warriors now start with the correct +5 strength relative to Human Warriors (was incorrectly +2). This fix was also applied to High Order and Windshaper Skyborne base stats.
  • Roots that occur from Procs now correctly have Diminishing Returns. Includes Frostbite, Entrapment, Improved Wing Clip, Counterattack, and Improved Hamstring.
Classes
  • Developer’s notes: Over the course of Beta, we came to the realization that trying to hold ourselves roughly to Classic power budgets for each class meant that every new element we added needed to come at the expense of something else. Those reductions left some iconic abilities feeling lackluster, and closed the door to other potentially exciting design options. So over the last two weeks, we’ve raised damage on classes across the game, and have increased the health of higher level creatures to compensate. This additional “headroom” has allowed us to tune things to a place that we hope feels better overall. Beyond that, some of this round of changes reflects areas where we were likely hasty in turning to Burning Crusade- or Wrath-era solutions rather than carving out new ones that better fit into the Forever combat model. Our aim in class design is not perfect numerical equality, but rather for every class to feel valuable to the groups they join, with powerful, unforgettable moments brought on by mastering them. In Forever this is accomplished by doubling down on the strengths and differences that make each class unique, rather than overly unifying them.
  • Developers’ notes: We’ve used the data and feedback gathered during Beta testing to get everything tuned to a reasonable place. However, the only true test of that tuning is the game itself. With the exception of bugs and serious outliers, we don’t plan on making big tuning changes between now and the opening of the raids next month. Once we have sufficient data from players leveling past 30 and engaging in a wide range of content, we expect that we will do a large tuning pass based on our data. And this is all merely a starting point for the classes in Forever, which will continue to evolve over the course of the months and years ahead just as they did following the original launch in 2004.
  • Various talents no longer have a penalty to their chance to trigger when casting spells of a low rank.
    • This penalty does still apply to Blizzard. Blizzard continues to have a reduced chance to trigger Arcane Concentration, Frostbite, and Fingers of Frost when casting a rank learned more than 12 levels lower than the caster’s current level.
  • Learning new spells will no longer cause them to be automatically added to your action bars.
  • Training costs on have been adjusted for all classes.
    • Most abilities learned at the same level have the same cost to train, with the exception of Priest race-specific abilities.
    • Total cost to train class abilities from 1-60 is now between 206 and 207 gold for all classes.
    • Warlocks costs are reduced by the expected costs of buying Grimoires for their pets.
  • Druid
    • Lacerate is now a Feral talent and not learned by all Druids.
    • Ferocious Bite has a new Rank 1 at level 24. All the existing ranks were re-labeled one rank higher.
    • Bear Form and Dire Bear Form: Threat bonus increased from 50% to 115%. This is to compensate for Blessing of Salvation being removed.
    • Poised: New passive ability learned at level 32. “When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.”
    • Shred: Weapon damage percent increased to 200% from 155%.
    • Claw: Weapon damage percent increased to 140% from 110%.
    • Ravage: Weapon damage percent increased from 350% to 435%.
    • Rip: Base points and attack power scaling increased by about 25%.
    • Rake: Base points and attack power scaling increased by about 25%.
    • Ferocious Bite: Base points and attack power scaling increased by about 25%.
    • Pounce: Base points and attack power scaling increased by about 25%.
    • Starfire: Base damage points increased by about 40%.
    • Balance
      • Genesis: Now increases periodic damage and healing by 2/4/6/8/10%, up from 1/2/3/4/5%.
      • Moonkin Form: The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Leader of the Pack.
    • Feral
      • Heart of the Wild: The talent has moved to the Restoration tree, swapping with Furor.
      • Lacerate: This is now a 1-point talent on row 4, replacing Primal Bite. Lacerate has two new ranks added to accomodate being learned earlier.
      • Predatory Discipline: This is a new 1-point talent on row 4 in column 3, replacing Shifting Power. “Your Ferocious Bite ability no longer converts extra Energy into damage but still deals extra damage based on your excess Energy.” It has no pre-requisite talents.
      • Predatory Strikes: Moved to column 1 (was column 3).
      • Leader of the Pack: The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Moonkin Aura.
      • Natural Instinct: Moved to column 4 (was column 1).
      • Rend and Tear: Moved to column 1 (was column 3). Damage bonus increased to 3/6/9/12/15% (was 2/4/6/8/10%).
      • Berserk talent removed.
      • Primal Bite: Replaces Berserk as a 1-point talent on row 7, column 2, with Leader of the Pack as a pre-requisite. Number of ranks reduced to 3.
      • Shifting Power: Now a 1-point talent on row 7, with Predatory Discipline as a pre-requisite. Like row 4, we now have two different 31-point talents for Feral – one focused on Bear gameplay and one focused on Cat gameplay.
    • Restoration
      • Furor: This talent has moved to the Feral tree, swapping with Heart of the Wild.
      • Naturalist: Now increases all damage by 2/4/6/8/10%, up from 1/2/3/4/5%. Now also reduces the cast time of Wild Growth by 0.1/0.2/0.3/0.4/0.5 seconds.
      • Reflection: This talent has moved to row 2 from row 3, swapping with Subtlety.
      • Subtlety: This talent has moved to row 3 from row 2, swapping with Reflection.
      • Gift of the Earthmother: This talent has been removed.
      • Bloom: New 1-point talent in 3rd row, replacing Gift of the Earthmother. “When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.”
      • Swiftmend: Now requires the Rejuvenation or Regrowth effect on the target to be one placed by the casting Druid.
      • Wild Growth: Now has a base casting time of 3 seconds.

  • Hunter
    • Hunter’s Mark can no longer be applied to a target multiple times by using different ranks of the spell.
    • Fixed an issue where Rank 4 Hunter’s Mark was providing less Ranged Attack Power than Rank 3.
    • Fixed an issue with the wording of the Explosive Trap debuff.
    • All types of Hunter traps now have the same shared 30 second cooldown, instead of separate cooldowns for Fire-based and Frost-based traps.
    • Aimed Shot: Bonus damage on all ranks increased by ~110%.
    • Arcane Shot: Base damage on all ranks increased by ~30% and Attack Power coefficient raised from 0.1 to 0.15.
    • Serpent Sting: Attack Power coefficient per tick increased to 5% from 3%. Base damage on all ranks increased ~20%.
    • Aspect of the Hawk: Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 70, 90, 110 for ranks 1-6.
    • Hunter pets should no longer lose their innate Attack Speed passives when untraining them.
    • Beast Mastery
      • Pathfinding: This talent moved from 2nd row to 3rd row.
    • Marksmanship
      • Barrage: Damage increase raised to 5/10/15% from 3/7/10%.
      • Sniper Shot: Bonus damage on all ranks increased by 100%.
      • Trueshot Aura: Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 75, 100.
    • Survival
      • Lacerating Strikes: This effect will always overwrite an existing one from the same Hunter, even if the new effect is weaker damage per second.
      • Lightning Reflexes: Agility bonus increased to 3/6/9/12/15% from 2/4/6/8/10%.

  • Mage
    • Imbue Iceknife’s visual has been changed to better convey that it is a Root and not a Stun.
    • Frost Blast: This spell has been removed.
    • Arcane
      • Missile Barrage is now correctly consumed at the start of the Mage’s Arcane Missiles channel (was consumed at the end).
      • Missile Barrage has been moved to the 2nd row from the 1st row.
      • Arcane Resilience has been moved to the 1st row from the 2nd row. It now allows up to 3 talent points to be spent for a maximum armor increase of 75% of Intellect.
      • Clearcasting is no longer consumed on Arcane Missiles if Missile Barrage is active at the same time.
      • Fixed an issue where Arcane Missles did not proc Clearcasting.
      • Arcane Focus: This talent has been removed, as it is now combined into the talent Precision in the Frost tree.
      • Arcane Blast: Mana cost increase per stack reduced to 100% from 175%. Percent of Intellect as Spell Damage reduced from 15% to 12% per stack. Duration increased to 18 seconds.
    • Fire
      • Fixed an issue where Ignite was not applying to Flamestrike damage past the initial instance.
      • Incineration: This talent now allows spending up to 5 talent points for 10% critical chance on affected spells, up from 3 talent points for 6%.
      • Improved Fireball: Renamed Accelerant. Now also reduces the cast time of Arcane Wrath by up to 0.5 seconds.
      • Critical Mass: This talent has been reverted to a maximum of 3 talent points, instead of 5, for a total of 6% critical strike chance increase, down from 10%.
      • Improved Fire Blast moved to 3rd row from 1st row.
    • Frost
      • The Piercing ice talent has been removed.
      • Ice Barrier now increases your Frost Damage dealt by 15% for 1minute when activated and grants an additional 5% Frost Damage while the barrier holds.
        • Developers’ notes: Removing Piercing Ice gives the player a few more talents to play around with early on in the tree, and empowering Ice Barrier gives the Mage a reason to go all the way down the tree for PvE.
      • Frost Warding increases the amount of damage your Ice Barrier and Frost Wards can absorb.
      • Frost Warding no longer has a chance to Reflect spells but instead has a chance to fully negate the damage of the spell without depleting the Frost Ward.
      • Elemental Precision has been renamed Precision and is back to being a 3-point talent, granting 2/4/6% chance to hit with all spells (was 1/2/3/4/5%).
      • Ice Lance now has an 8 second cooldown shared with Fire Blast. Bonsu damage to Frozen targets increased back to 300%.
      • Winter’s Chill: Bonus to Cone of Cold damage increased to 20% per stack.

  • Paladin
    • Righteous Fury is now available to train at level 10 (was 16). This mirrors the level that other Tanks gain access to their tanking stance.
    • Salvation, Mass Salvation, and Revoke have been removed.
    • Righteous Fury now grants a 33% increase to all threat generated, and an additional 90% threat from Holy damage.
    • Blessing of Light has been removed.
    • Righteous Fury is now properly made free by the Legacy Talent, The Quick and the Dead.
    • Judgement of Fury’s duration reduced to 3 seconds (Was 4 seconds).
    • Holy
      • Spiritual Focus moved to Row 1 (Was Row 2). Changed to a 5-point talent (Was a 2-point talent). Max rank unchanged.
      • Improved Seals changed to a 5-point talent (Was a 3-point talent). Max rank unchanged.
      • Reverence moved to Row 2 (Was Row 3). Changed to a 2-point talent (Was a 3-point talent). Max rank unchanged.
      • Unyielding Faith moved to Retribution.
      • Purifying Power moved to Row 2 (Was Row 3).
      • Voice of Truth removed.
      • Divine Favor moved to Row 3 (Was Row 4).
      • Illumination moved to Row 3 (Was Row 4).
      • Holy Conduit moved
      • Divine Precision moved to Row 4 (Was Row 5). Changed to a 2-point talent granting 4/8% chance to hit with Holy spells (Was 6/12/18% chance to hit with Holy spells). Additionally, Divine Precision now also reduces the duration of Silence effects on you by 10/20%.
      • New Talent Oath of Light in Row 4. 40-yard range, 8% of Base Mana cost. No cooldown. Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light, and Holy Shock spells. Only one Oath of Light may be sworn by the Paladin at any one time. The amount of bonus healing increases with the player’s level.
      • New Talent Boundless Light in Row 5. Passive - Increases the critical strike chance of your Holy Shock spell by 15/30% when cast on allies not affected by your Oath of Light.
      • Holy Power changed to Increases the critical strike healing bonus of your Holy Spells by 10/20/30/40/50% (Was Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3/6/9/12/15%, and all other spells by 1/2/3/4/5%).
      • Light’s Vigil is now only usable on friendly targets and has had its offensive capabilities removed. The tooltip has been reworded to reflect this.
    • Protection
      • Reckoning will now correctly perform its number of attacks based on stacks, and Reckoning will no longer gain stacks while sitting.
      • Divine Intellect moved to Row 1 of Protection (was Row 1 of Holy).
      • Sacred Duty moved to Row 2 (Was Row 3).
      • Sacred Duty no longer grants % increase to Stamina. In addition to its cooldown reduction on Divine Shield, Divine Protection, and Templar’s Bulwark by 30sec/1min, it now also reduces the duration of your Forbearance effect by 5/10 seconds.
      • Improved Seal of Fury removed.
      • Templar’s Bulwark moved to Row 3 (Was Row 5).
      • Templar’s Bulwark is now a Magic effect and dispellable.
      • Improved Righteous Fury’s damage reduction changed to 3/6/9% (was 2/4/6%).
      • Shield Specialization changed to a 2-point talent granting 15/30% increased shield block value, and a 50/100% chance to grant 4% of your Maximum Mana. (Unchanged at max rank).
      • Toughness moved to Row 3 (Was Row 1).
      • Anticipation moved to Row 4 (Was Row 2).
      • Swift Judgement changed to instantly unleash your active Seal. Does not share a cooldown with Judgement (Was resets the cooldown of your Judgement ability).
      • One-Handed Weapon Specialization removed.
      • New Talent Stoicism added to Row 5. Reduces the duration of Stun and Charm effects on you by 10/20%.
      • Holy Shield moved to Row 5 (Was Row 7).
      • Iron Creed changed to a 3-point talent (Was a 5-point talent) and increases the threat generated by Holy Strike by 10/20/30%, and grants 2/4/6% damage reduction for 6 seconds (was 5/10/15/20/25% increased threat, and 2/4/6/8/10% damage reduction).
      • New Talent Shieldsworn added to Row 7. Reduces the cooldown of your Holy Strike ability by 4 seconds. Additionally, Holy Strike now strikes with your shield, triggering all talents that activate when you block without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 seconds.
    • Retribution
      • Holy Conduit moved to the 3rd Row of the Holy Tree (was 2nd Row of Retribution).
      • Sanctified Judgement has been moved to Row 2 (was Row 3).
      • Conviction moved to Row 2 (Was Row 3).
      • Conviction changed to grant 2/4/6% critical strike chance to all spells and attacks (Was 1/2/3/4/5% to just melee attacks).
      • Vindication no longer grants an increase to Attack Power (was 1/2/3% increased Attack Power.
      • Unyielding Faith moved to Row 3 of Retribution (was Row 2 of Holy).
      • Two-Handed Weapon Specialization moved to Row 4 (was Row 5).
      • Two-Handed Weapon Specialization changed to increase both Holy and Physical damage by 2/4/6% (Was just Physical damage).
      • Two-Handed Weapon Specialization changed to also reduce the Threat generated by the Paladin by 7/14/20% while wearing a two-handed melee weapon.
      • Instrument of Law Removed.
      • Champion of the Light changed to increasing the Paladin’s spell damage by 12/24/36/48/60% of their Intellect and also reduces the cast time of Hammer of Wrath by 0.2/0.4/0.6/0.8/1.0 seconds.
      • Vengeance changed to stacking up to 5 times (Was stacking up to 3 times).
      • Vengeance now requires Seal of Command (was requiring Sanctified Judgement).
      • New Talent added to Row 5, Turn Evil - Reduces the cast time of your Turn Undead spell by 0.5/1.0 sec, its cooldown by 5/10 sec, and allows it to affect Demons.
      • Twist of Light removed.
      • Unsealed Wrath is the new 31st talent. Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
      • Unsealed Wrath now requires Repentance.

  • Priest
    • Power Word: Shield can now correctly be replaced by a Power Word: Shield of equal or greater rank.
    • Shadow Word: Death now causes 30% of maximum Health damage to the Priest if it fails to kill the target, up from 10%. Shadow Word: Death will no longer damage the Priest when the spell misses.
    • Fixed an issue causing Undead Priest’s Dark Sacrifice to still break crowd control effects.
    • Holy
      • Binding Heal removed.
      • New talent in Binding Heal’s slot: Holy Binding. When the Priest heals a target other than themselves with Flash Heal, 50% of the healing done by the Flash Heal is also done to the Priest. This healing generates no threat.
    • Shadow
      • Devouring Contagion no longer spreads Devouring Plague if it is spreading from a critter.
      • Vampiric Embrace Healing can no longer roll a critical effect.
      • Fixed an issue where Cure Disease and Abolish Disease would take the Priest out of Shadowform.

  • Rogue
    • Casting Slice and Dice no longer causes the target to stand up if sitting.
    • Poised: New passive ability learned at level 18. “When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.”
    • New Spell Added: Shank. Learned at level 24. 5 Energy cost. 10 second cooldown. Melee range. Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 15 Energy. Shank cannot Miss. Rank 2 learned at level 44 and generates 25 Energy.
    • Deadly Poison Attack Power coefficient increased to 0.009 (Was 0.0045)
    • Instant Poison Attack Power coefficient increased to 0.01 (Was 0.005)
    • Assassination
      • The Ruthlessness talent activating no longer causes the target to stand up if sitting.
      • Improved Expose Armor moved to Row 2 (Was Row 3).
      • Murder has been removed.
      • Lethality changed to a 2-point talent granting 10/20% increased Critical Strike damage to the abilities listed (Was a 5-point talent granting 4/8/12/16/20%).
      • Vigor moved to Row 3 (Was Row 5).
      • New Talent: Blood Splatter. Passive. 1 point talent in Row 3. Increases the duration of your Rupture ability by 6 seconds and your Garrote ability by 9 seconds.
      • Relentless Strikes moved to Row 5 (was Row 3).
      • Relentless Strikes change to a 5-point talent granting a 4/8/12/16/20% chance per Combo Point to restore 25 Energy (was 1 point granting 20% per combo point).
      • Venom moved to Row 5 (was Row 7).
      • Venom is now a Passive that causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 seconds.
      • Seal Fate changed to a 3-point talent granting your critical strikes from abilities that add Combo Points a 33/66/100% chance to add an additional Combo Point.
      • Mutilate moved to Row 7 (was Row 9).
      • Mutilates damage increased to 90% of weapon damage plus an additional amount that was also increased (was 75% weapon damage and a lower amount).
    • Combat
      • Improved Eviscerate has been renamed Coup de Grace, Increasing the damage done by your Eviscerate ability by 7/13/20%, and the damage and storage rate of your Death Mark ability by 7/13/20%.
      • Improved Sinister Strike renamed to Efficient Strikes and now reduces the Energy costs of Sinister Strike and Hemorrhage by 3/5 (was just Sinister Strike discounted).
      • Improved Sprint moved to Row 2 (was Row 3).
      • New Talent: Composure. Passive. 2-point talent in Row 3. Increases the Energy cost reduction of your Poised ability by 5/10.
      • Flawless Execution energy cost reduction increased to 15 (was 10).
      • Weapon Expertise moved to Row 4 (was Row 6).
      • Aggression moved to Row 4 (was Row 6).
      • Aggression changed to increasing the damage of Sinister Strike and Eviscerate by 5/10/15% (was Sinister Strike, Eviscerate, and Backstab by 2/4/6%).
      • Dual Wield Specialization moved to Row 5 (was Row 4).
      • Dual Wield Specialization changed to a 2-point talent granting 25/50% increased off-hand weapon damage (was 5 a points granting 5/10/15/20/25% off-hand weapon damage).
      • New Talent: Flash of Steel. Passive. 5-point talent in Row 6. Increases the energy generated by your Shank ability by 3/6/9/12/15 and reduces its cooldown by 0.4/0.8/1.2/1.6/2.0 seconds.
    • Subtlety
      • Fixed an issue where Hemorrhage and Ghostly Strike were dealing much more damage than intended when using a Dagger.
      • Setup moved to Row 1 (was Row 2).
      • Setup changed to a 15/30/45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells (was 33/66/100% chance).
      • Opportunity changed to a 5-point talent granting 4/8/12/16/20% increased damage to Backstab, Garrote, Ambush, and Mutilate (was 2 points granting 5/10%).
      • Dirty Deeds moved to Row 2 (was Row 5).
      • Camouflage moved to Row 2 (was Row 1).
      • Camouflage changed to a 3-point talent granting 5/10/15% increased movement speed in stealth and reduces stealth’s cooldown by 2/4/6 seconds (was 5 points granting 3/6/9/12/15% and 2/3/4/5/6).
      • Premeditation moved to Row 3 (was Row 4).
      • Serrated Blades moved to Row 3 (was Row 4).
      • Elusiveness moved to Row 4 (was Row 2).
      • Ghostly Strike moved to Row 4 (was Row 3).
      • Ghostly Strike now also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth.
      • Improved Distract removed.
      • New Talent: Quick Getaway. Passive. 2-point talent in Row 4. Increases the maximum number of targets you may have Sapped by 1/1 and increases your movement speed by 15/30% for 3 seconds after sapping a target.
      • Heightened Senses moved to Row 5 (was Row 4).
      • Hemorrhage changed to increase the damage of the caster’s Rupture and Garrote abilities by 15% (was only increasing Rupture by 15%).
      • Quietus has been removed.
      • Cutthroat has been removed.
      • New Talent: Boot Knife. Passive. 5-point talent in Row 6. Gives your Shank ability a 20/40/60/80/100% chance to add 2 Combo Points to the target.
      • Thousand Cuts has been removed.
      • New Talent: Death Mark. Active. 1 point talent in Row 7. 25 Energy cost. 20-yard range. 10 second cooldown. Curse. Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance.

  • Shaman
    • Windfury Weapon now causes the Shaman to animate an additional weapon swing attack.
    • Windfury Totem now causes the player to animate an additional weapon swing attack.
    • Totemic Projection renamed Totemic Call. It now teleports the Shaman’s totems to the Shaman’s own location, and its cooldown is reduced to 30 seconds.
    • Lightning Bolt: Base damage of all ranks increased, with larger percentage increases on the higher ranks. Max rank was increased by 80%. Each rank’s new base damage is roughly 78% of the base damage as the Classic Era version (but cast time is lower than Classic Era).
    • Chain Lightning cast time increased to 2.5 seconds. Primary target base damage increased to approximately 145% of comparable rank Lightning Bolt base damage. Mana cost increased to approximately 225% of comparable rank Lightning Bolt Mana cost.
    • Shocks: All shock base damage reverted to match Classic Era values (higher than previous Forever Beta values).
    • Elemental
      • Lightning Overload: Talent now grants a 10/20/30% chance to trigger a duplicate spell, up from 3/7/10% chance.
      • Lava Burst: Removed. Replaced with Call of Thunder, which increases critical strike chance of Lightning Bolt and Chain Lightning by 5%. All references to Lava Burst removed.
      • Elemental Mastery renamed Lightning Mastery. Icon changed.
      • Elemental Reach no longer reduces the cooldown of Totemic Projection.
    • Enhancement
      • Improved Ghost Wolf moved from 2nd row to 4th row.
      • Maelstrom Weapon: Chance to trigger doubled.
      • Stormstrike: Now deals 150% normalized weapon damage, up from 100%. Cooldown reduced to 6 seconds from 8 seconds.
      • Mental Dexterity: Now increases the Shaman’s Attack Power by 50/100/150% of Intellect, up from 33/67/100%.
      • Flurry: Now increases attack speed by 6/12/18/24/30%, up from 5/10/15/20/25%.
    • Restoration
      • Riptide: Mana cost reduced by about 40%. Cooldown increased to 12 seconds from 6 seconds. Riptide no longer deals any initial healing, just healing over time.

  • Warlock
    • Spellstones now correctly only increase Shadow damage (was increasing Shadow and Fire damage).
    • Pets now gain 2 Health per point of Master’s Stamina (was 7.5 Health per point of Master’s Stamina).
    • Bane of Agony now correctly dynamically updates its damage.
    • Drain Soul: This chance for this spell to grant a Soul Shard on dealing damage (not a kill) has been reduced significantly.
    • Affliction
      • Amplify Curse now correctly affects Curse of Exhaustion and Bane of Agony.
      • Improved Drains: Now increases Drain Mana’s amount of Mana drained but no longer increases Wrack damage.
      • Wrack: Spell damage coefficient doubled, to match the expected coefficient per cast time of 0.286 per second. Base damage per second now increases with each level by 2.5. Base damage per second at level 60 effectively increased from 36 to 86.
    • Destruction
      • Shadow and Flame: The damage bonuses from this talent now increase Fire or Shadow damage by 4/8/12/16/20%, up from 2/4/6/8/10%.

  • Warrior
    • Fixed an issue with the tooltip of Victory Rush incorrectly displaying the amount of damage it would deal.
    • Defensive Stance: Threat bonus increased from 30% to 80%.
    • The cooldown of Slam has been reduced to 15 seconds (was 18 seconds).
    • Arms
      • Improved Tactical Mastery changed to a 3-point talent granting the ability to retain 5/10/15 additional Rage when changing stances (was a 5-point talent granting 3/6/9/12/15 Rage retention).
      • Two-Handed Weapon Specialization changed to grant 2/4/6% increased damage when using a two-handed melee weapon (was 1/2/3% increased damage).
      • Bloodthrill changed to a 2-point talent granting your Main Hand melee attacks against enemies afflicted by your Rend a 10/20% chance to allow an activation of Overpower (was a 5-point talent granting a 4/8/12/16/20% chance).
      • Improved Slam’s reduction to Slam’s cooldown changed to 2.5/5 seconds (was 3.0/3.0).
    • Fury
      • The Blood Craze and Gore Drinker talents no longer generate threat when restoring Health to the Warrior.
      • Blood Craze will no longer activate when sitting.
      • Booming voice now also reduces the Rage cost of Piercing Howl by 5/10/15/20/25%.
      • Enrage moved to Row 3 (was Row 4).
      • New Talent: Reckless Swings. Row 4. 1 Point. 15 second cooldown. Costs 25% of base health. Your next 4 melee attacks generate 5 additional Rage. Lasts 8 seconds.
      • Gore Drinker moved to Row 5 (was Row 6) and is connected to Blood Craze now instead of Enrage.
      • Death Wish is no longer required for Flurry.
      • Flurry changed to a 3-point granting 10/20/30% increased attack speed for 3 swings after a critical strike (was 5 points granting 5/10/15/20/25% increased attack speed).
      • New Talent: Improved Whirlwind. Row 6. 2 Point. Passive. Reduces the cooldown of your Whirlwind ability by 1/2 seconds and increases the damage it deals to the closest enemy by 15/30%.
      • Bloodthirst now has Death Wish as a required talent.
    • Protection
      • Defiance: Threat bonus increased to 7/13/20% from 5/10/15%.


Player versus Player
  • In the Darkspear Islands battleground, dropping the flag no longer places the “Recently Dropped Flag” debuff on the player who dropped it.
Races
  • Dwarf
    • Earth Fury (2% increased critical strike damage and healing) removed.
    • Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.
  • Human
    • Ruthless now increases critical chance by 1% (was 2%).
    • Human Spirit now increases Spirit by 10% (was 5%).
  • Orc
    • Savage removed (1% increased critical strike chance).
    • Command re-added, increasing Warlock and Hunter pet damage by 5%.
    • Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes).
  • Skyborne
    • Wind-Blessed Haste bonus reduced to 2% (was 3%).
    • Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.
    • Using Read Leyline at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death, and is removed upon entering a raid.
    • Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.
    • Using Skysight at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death, and is removed upon entering a raid.
  • Tauren
    • Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%).
    • Plainsrunning no longer increases mounted movement speed.
    • Endurance no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).
  • Troll
    • Berserking duration increased to 15 seconds (was 10 seconds).
  • Undead
    • Cannibalize can once again be used while immune to Physical damage.
    • Fixed an issue where Touch of the Grave was not activating frequently enough.
    • Fixed an issue where Touch of the Grave was leaving a beam visual behind.
    • Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds).

Gamepad Support
  • Gamepad Support has entered a complete functional state.
    • In World of Warcraft: Forever, all major gameplay and core user interface experiences can be played with a controller, including movement, spells, interactions, UI navigation, etc.
    • Gamepad settings can be customized through Edit Mode and the Options menu.
  • Action Bars
    • AoE items bound to the Gamepad Action Bar can now be used and placed at a targeted location.
      • Press the Action Bar button again to confirm placement, consistent with ground-targeted AoE spells.
    • Fixed an issue where changing the current keyboard and mouse Action Bar page would cause Gamepad Action Bar buttons to be offset.
    • Fixed an issue where Gamepad Action Bar settings were not immediately reflected while in Edit Mode.
  • Add-ons
    • Improved Gamepad UI compatibility with user-created add-ons to reduce the likelihood of add-on conflicts causing interface issues.
  • Bags and Inventory
    • Fixed an issue where Gamepad focus could move away from the inventory after confirming or canceling the destruction of an item.
    • Fixed an issue where horizontal Gamepad navigation could behave incorrectly when moving between bag columns of different heights.
    • Fixed an issue where navigating the inventory with a Gamepad during a trade could cause a Lua error.
    • Fixed an issue where opening individual bags with the keyboard and mouse UI could cause a Lua error after switching from the Gamepad UI.
    • Improved bag management when using a Gamepad.
    • Improved the Gamepad Bag UI.
      • Added updated visuals and clearer bag states.
      • Added remaining bag space and ammo count indicators.
      • Improved bag prompts and interactions.
      • Improved Keyring navigation and highlighting.
      • Improved the inventory search layout.

  • Character Select & Ruleset Selection
    • Added Gamepad support for navigating and interacting with ruleset selection screens.
    • Fixed an issue where newly created characters were not automatically selected when returning to the Character Select screen while using a Gamepad.
  • Cinematics
    • Added Gamepad support for skipping or exiting cinematics.
  • Combat and Targeting
    • Added Gamepad support for targeting a previously assigned Focus Target.
      • LB + RB + Face Down can be used to select your Focus Target.
      • The target context menu displays Clear Focus when your current target is also your Focus Target.
    • Friendly corpses can now be targeted with a Gamepad.
      • Friendly Analog Targeting can target friendly corpses.
      • Friendly Tab Targeting can target friendly corpses.
    • Improved Gamepad targeting for critters.
      • Hostile Analog Targeting can target critters.
      • Soft Targeting can target critters.
    • Improved Gamepad targeting of enemy players.
      • Enemy players can no longer be selected by Friendly Analog Targeting.
      • Enemy players can be selected by Hostile Analog Targeting regardless of PvP flag status.
    • Units behind the player can now be selected with Analog Targeting when they remain visible on screen.
    • Feign Death units that remain attackable can now be targeted if and only if the Gamepad reticle is positioned over them.
    • Fixed an issue where certain attackable enemies could incorrectly display an Interact icon when using a Gamepad.
    • Fixed an issue where looting or closing the loot window could leave a corpse incorrectly locked as the player’s target.
  • Flight Paths
    • Added Gamepad support for ending a flight path early using the Back/Cancel action.
      • Players will dismount at the next available flight point.

  • Navigation and Focus
    • Fixed an issue where Gamepad focus could be lost from the Options panel after closing a graphics settings confirmation dialog.
    • Updated popup behavior so non-user-initiated popups no longer automatically steal Gamepad focus.
      • These popups can be explicitly focused using the View/Select action or equivalent controller input.
    • Updated Gamepad navigation prompts to use LT and RT button indicators when navigating between supported UI panels.
  • Pets
    • Added Gamepad support for the Pet Move command.
      • Pet placement can be confirmed using the Interact button or by activating the ability again.

  • Professions
    • Fixed an issue where Gamepad users could not use the Train action at Profession Trainers when a skill upgrade was the only available option.
    • Fixed an issue where the Gamepad prompt for removing a Profession did not indicate that the button needed to be held.
  • Quests
    • Fixed an issue where viewing quest details in a different map region with a Gamepad could cause a Lua error.
  • Swing Timers
    • Fixed an issue where the Off-Hand Swing Timer could fail to appear after logging in on dual-wielding characters.
  • Tooltips and UI
    • Added Gamepad support for adjusting opacity in the Color Picker.
    • Fixed an issue where Gamepad LB and RB prompts could incorrectly appear in the Equipment Manager while using the keyboard and mouse UI.
    • Updated Gamepad tooltips to remain visible rather than allowing them to be toggled on or off with the controller.

Items
  • Bags
    • Bags will no longer automatically equip into available bag slots and must now be manually equipped by the player.

Quests and World
  • Adjusted respawn rates for many different areas in the world.
    • Developers’ notes: Our goal with these adjustments is to properly support large player volumes at launch, so that players aren’t hitting hard bottlenecks and can continue to enjoy the game. Some contention for spawns is expected and part of the experience - it is not our goal to remove that. These adjusted rates are generally on the faster side in lower-level zones - with starting zones being the fastest - and gradually fall to slower rates as you level up, consistent with when players naturally spread out across the many zones available in WoW Forever. Once the initial launch surge of low-level characters has settled down, we will adjust the lower-level zones down to more typical rates.
  • Adjusted experience values on various quests.
  • Adjusted pre-requisites and level settings on some quests to improve flow across the world.
  • Added mouseover tooltips for objectives on various quests.
  • Added missing point-of-interest markers and adjusted incorrect ones on various quests.
  • Fixed incorrect zone sorts in the quest log on various quests.
  • Fixed various quests where destroying the associated item would not abandon the quest, and vice versa.
  • Fixed an issue where some satyr were classified as humanoids instead of demons. They are now 100% more scared of Paladins.
  • Alterac Mountains
    • Fixed an issue where Dalaran Summoners were really amazingly good at summoning and would summon until their little hearts couldn’t summon anymore. And then they’d summon some more anyway.
  • Barrens
    • You can now speak to Rethgar Deathgate to begin the event for “Counterattack!” if it is not currently active.
    • The Alliance Outrunners now spawn in random locations.
  • Darkshore
    • The quest “Holy Diver” now gives an XP reward.
  • Mulgore
    • Gloomrise Hatchlings now give lower XP, commensurate with their lower health values.
  • Orgrimmar
    • Fixed an issue during “Hidden Enemies” where the Lieutenant’s Insignia would remain in inventory after quest completion.
  • Ruins of Lordaeron
    • Ruins of Lordaeron dungeon quests now consistently require a minimum of level 15 to start (was a mix of 15 and 16), and some pre-requisites have been adjusted.
  • Teldrassil
    • The Cleft - There are now slightly fewer spiders in this area for the quest “Twisted Hatred”.
  • Wetlands
    • Fixed an issue where Carnage reset near the end of the fight for the quest “Carnage”.
    • Fixed an issue during “Destruction in Deadmines” where Alba Fairmoon would become unavailable to turn-in the quest.


 楼主| 发表于 2026-11-3 16:23 | 显示全部楼层 来自 中国
自上次完整更新(10月15日)以来自 10 月 15 日对 Beta 进行上一次完整更新以来,我们持续致力于解决问题、完善职业、改进各领域的玩法,并处理 Beta 测试玩家提出的反馈。以下是在这两周半时间里完成的更新与改动。
为保持内容完整,我们也把此前已单独发布过的种族天赋与技能更新一并收录于此。
再次衷心感谢每一位参与 Beta 测试并提供大量反馈的玩家。我们非常感谢大家的付出,迫不及待想在 11 月 4 日与各位见面!

错误修复(Bug Fixes)
  • 投掷(Throw)现在会正确使用 0.5 秒的蓄力计时(此前错误地沿用了投掷武器的攻击速度)。
  • 传承奖励——铁炉堡气步枪的复制品(Replica Ironforge Air Rifle,暂译)——现在可以正确地对同样装备了该物品的盟友使用。
    • 「逃兵(quitter)」减益效果的持续时间缩短至 40 秒(原为 5 分钟)。
    • 眩晕的持续时间缩短至 2.5 秒(原为 3 秒)。
  • 所有种族现在都拥有正确的基础属性数值。例如,牛头人战士的力量现在正确地比人类战士高 5 点(此前错误地只高出 2 点)。此项修正同样适用于高阶会(High Order)与塑风者(Windshaper)天裔的基础属性。
  • 由触发效果(Proc)产生的定身效果现在正确受递减收益(Diminishing Returns)约束。包括:霜寒刺骨(Frostbite)、诱捕(Entrapment)、强化摔绊(Improved Wing Clip)、反击(Counterattack)与强化断筋(Improved Hamstring)。

职业(Classes)
开发者说明:在整个 Beta 测试期间,我们意识到,若试图将每个职业的强度大体控制在经典怀旧服的预算之内,那么每加入一个新元素,都必须以削减其他内容为代价。这些削减让一些标志性技能表现得不够出彩,也堵死了其他可能令人兴奋的设计方向。因此,在过去两周里,我们全面提升了各职业的伤害,并相应提高了高等级生物的生命值作为补偿。这些额外的"调整空间"让我们能够把游戏调校到整体体验更佳的状态。除此之外,本轮改动也反映出:我们此前可能过于仓促地直接搬用了"燃烧的远征"或"巫妖王之怒"时代的方案,而没有为"无限"的战斗模式开辟更契合的新方案。我们在职业设计上的目标并非绝对的数值均等,而是让每个职业都能为所在团队创造价值,并通过精通职业带来强大而难忘的时刻。在"无限"中,我们通过强化每个职业独有的优势与差异来实现这一点,而非过度地将它们同质化。
开发者说明:我们已利用 Beta 测试期间收集的数据与反馈,将各项数值调整到了合理的水平。然而,唯一能真正检验这些调整的,就是游戏本身。除修复漏洞与极端异常外,从现在到下个月团队副本开放之前,我们不计划进行大规模数值调整。待收集到足够多玩家升过 30 级、并参与各类内容的数据后,我们将据此进行一轮大规模调校。而这一切只是"无限"各职业的起点——正如 2004 年最初上线之后那样,职业系统将在未来的数月乃至数年中持续演进。
  • 多项天赋在施放低等级法术时,不再受到触发几率的惩罚。
    • 该惩罚仍然适用于暴风雪(Blizzard)。当施放的暴风雪等级比施法者当前等级低 12 级以上时,其触发奥术专注(Arcane Concentration)、霜寒刺骨(Frostbite)与寒冰指(Fingers of Frost)的几率仍然会降低。
  • 学习新法术后,它们不再自动加入你的动作栏。
  • 所有职业的训练费用均已调整。
    • 除牧师种族专属技能外,大多数同等级学习的技能训练费用相同。
    • 各职业 1–60 级全部职业技能的训练总费用现在为 206 至 207 金币。
    • 术士的训练费用已扣除预期购买宠物魔典(Grimoire)的支出。
德鲁伊(Druid)
  • 割伤(Lacerate)现在是野性战斗天赋,不再是所有德鲁伊都能学习的技能。
  • 凶猛撕咬(Ferocious Bite)在 24 级新增 1 级。所有原有等级的编号整体上移一级。
  • 熊形态(Bear Form)与巨熊形态(Dire Bear Form):威胁值加成从 50% 提高至 115%。这是为了补偿拯救祝福(Blessing of Salvation)被移除带来的影响。
  • 蓄势(Poised,暂译):32 级习得的新被动技能。"当你不在战斗中且能量达到上限时,你将获得蓄势。蓄势使你下一个消耗能量的技能的能量消耗降低 10 点。"
  • 撕碎(Shred):武器伤害百分比从 155% 提高至 200%。
  • 爪击(Claw):武器伤害百分比从 110% 提高至 140%。
  • 毁灭(Ravage):武器伤害百分比从 350% 提高至 435%。
  • 割裂(Rip):基础伤害与攻击强度加成提高约 25%。
  • 斜掠(Rake):基础伤害与攻击强度加成提高约 25%。
  • 凶猛撕咬(Ferocious Bite):基础伤害与攻击强度加成提高约 25%。
  • 突袭(Pounce):基础伤害与攻击强度加成提高约 25%。
  • 星火术(Starfire):基础伤害提高约 40%。
平衡(Balance)
  • 起源(Genesis):现在使周期性伤害与治疗效果提高 2/4/6/8/10%(原为 1/2/3/4/5%)。
  • 枭兽形态(Moonkin Form):该天赋提供的爆击加成再次改为提高所有类型的爆击,并再次与兽群领袖(Leader of the Pack)互斥。
野性战斗(Feral)
  • 野性之心(Heart of the Wild):该天赋移至恢复系天赋树,与激怒(Furor)互换位置。
  • 割伤(Lacerate):现在是第 4 行的 1 点天赋,取代原始撕咬(Primal Bite)。割伤新增两个等级,以适应更早的学习等级。
  • 掠食纪律(Predatory Discipline,暂译):第 4 行第 3 列的新 1 点天赋,取代变形之力(Shifting Power)。"你的凶猛撕咬技能不再将多余能量转化为伤害,但仍会根据你的剩余能量造成额外伤害。"无前置天赋。
  • 掠食性打击(Predatory Strikes):移至第 1 列(原为第 3 列)。
  • 兽群领袖(Leader of the Pack):该天赋提供的爆击加成再次改为提高所有类型的爆击,并再次与枭兽光环(Moonkin Aura)互斥。
  • 野性本能(Natural Instinct):移至第 4 列(原为第 1 列)。
  • 狂乱撕扯(Rend and Tear):移至第 1 列(原为第 3 列)。伤害加成提高至 3/6/9/12/15%(原为 2/4/6/8/10%)。
  • 狂暴(Berserk)天赋移除。
  • 原始撕咬(Primal Bite):取代狂暴,成为第 7 行第 2 列的 1 点天赋,前置天赋为兽群领袖。等级数减少至 3 级。
  • 变形之力(Shifting Power):现在是第 7 行的 1 点天赋,前置天赋为掠食纪律。与第 4 行一样,野性战斗现在拥有两个不同的 31 点天赋——一个侧重熊形态玩法,一个侧重猎豹形态玩法。
恢复(Restoration)
  • 激怒(Furor):该天赋移至野性战斗天赋树,与野性之心互换位置。
  • 自然主义(Naturalist):现在使所有伤害提高 2/4/6/8/10%(原为 1/2/3/4/5%)。现在还会使野性成长(Wild Growth)的施法时间缩短 0.1/0.2/0.3/0.4/0.5 秒。
  • 反射(Reflection):该天赋从第 3 行移至第 2 行,与微妙(Subtlety)互换。
  • 微妙(Subtlety):该天赋从第 2 行移至第 3 行,与反射互换。
  • 大地母亲的恩赐(Gift of the Earthmother):该天赋已移除。
  • 绽放(Bloom,暂译):第 3 行新增 1 点天赋,取代大地母亲的恩赐。"当你的回春术(Rejuvenation)或愈合(Regrowth)因持续时间结束而失效时,目标立即获得治疗,治疗量相当于你精神值的 100%。若上述任一法术因被驱散而失效,则目标获得相当于你精神值 50% 的治疗。"
  • 迅捷治愈(Swiftmend):现在要求目标身上的回春术或愈合效果须为施法的德鲁伊自己所施加。
  • 野性成长(Wild Growth):基础施法时间现在为 3 秒。
猎人(Hunter)
  • 猎人印记(Hunter's Mark)不能再通过使用不同等级的法术对同一目标多次施加。
  • 修复了 4 级猎人印记提供的远程攻击强度低于 3 级的问题。
  • 修复了爆炸陷阱(Explosive Trap)减益效果的描述问题。
  • 所有类型的猎人陷阱现在共享 30 秒冷却时间,而不再像此前那样,火焰系与冰霜系陷阱分别计算冷却。
  • 瞄准射击(Aimed Shot):所有等级的附加伤害提高约 110%。
  • 奥术射击(Arcane Shot):所有等级的基础伤害提高约 30%,攻击强度系数从 0.1 提高至 0.15。
  • 毒蛇钉刺(Serpent Sting):每跳攻击强度系数从 3% 提高至 5%。所有等级的基础伤害提高约 20%。
  • 雄鹰守护(Aspect of the Hawk):所有等级的远程攻击强度加成提高。1–6 级新数值为:20、35、50、70、90、110。
  • 猎人宠物在遗忘训练时,不再失去其固有的攻击速度被动技能。
野兽控制(Beast Mastery)
  • 寻路(Pathfinding):该天赋从第 2 行移至第 3 行。
射击(Marksmanship)
  • 弹幕(Barrage):伤害提升提高至 5/10/15%(原为 3/7/10%)。
  • 狙击(Sniper Shot):所有等级的附加伤害提高 100%。
  • 强击光环(Trueshot Aura):所有等级的远程攻击强度加成提高。新数值为:20、35、50、75、100。
生存(Survival)
  • 裂伤打击(Lacerating Strikes):该效果现在总会覆盖同一猎人身上已存在的同类效果,即使新效果的每秒伤害更低。
  • 闪电反射(Lightning Reflexes):敏捷加成提高至 3/6/9/12/15%(原为 2/4/6/8/10%)。
法师(Mage)
  • 冰刃灌注(Imbue Iceknife,暂译)的视觉效果已更改,以更清楚地表明它是定身效果而非眩晕效果。
  • 冰霜冲击(Frost Blast,暂译):该法术已移除。
奥术(Arcane)
  • 飞弹速射(Missile Barrage)现在会在法师奥术飞弹(Arcane Missiles)引导开始时被正确消耗(此前在引导结束时消耗)。
  • 飞弹速射从第 1 行移至第 2 行。
  • 奥术坚韧(Arcane Resilience)从第 2 行移至第 1 行。现在最多可投入 3 点天赋,护甲加成上限相当于智力的 75%。
  • 若飞弹速射同时处于激活状态,节能施法(Clearcasting)不再被奥术飞弹消耗。
  • 修复了奥术飞弹无法触发节能施法的问题。
  • 奥术集中(Arcane Focus):该天赋已移除,其效果并入冰霜天赋树中的精准(Precision)天赋。
  • 奥术冲击(Arcane Blast):每层法力消耗增幅从 175% 降低至 100%。每层智力转法术伤害的比例从 15% 降低至 12%。持续时间延长至 18 秒。
火焰(Fire)
  • 修复了点燃(Ignite)未作用于烈焰风暴(Flamestrike)初始伤害之后的伤害部分的问题。
  • 焚烧(Incineration,暂译):该天赋现在最多可投入 5 点,使受影响法术的爆击几率提高 10%(原为 3 点提高 6%)。
  • 强化火球术(Improved Fireball)更名为助燃剂(Accelerant,暂译)。现在还会使奥术之怒(Arcane Wrath)的施法时间最多缩短 0.5 秒。
  • 火焰重击(Critical Mass):该天赋改回最多 3 点天赋,共提高 6% 爆击几率(原为 5 点提高 10%)。
  • 强化火焰冲击(Improved Fire Blast)从第 1 行移至第 3 行。
冰霜(Frost)
  • 刺骨寒冰(Piercing Ice)天赋已移除。
  • 寒冰护体(Ice Barrier)现在激活时使你造成的冰霜伤害提高 15%,持续 1 分钟;护体存续期间额外提供 5% 冰霜伤害。
    • 开发者说明:移除刺骨寒冰能让玩家在天赋树前段有更多天赋可以尝试,而强化寒冰护体则给了法师在 PvE 中把冰霜天赋一路点到底的理由。
  • 冰霜防护(Frost Warding)提高你的寒冰护体与冰霜防护结界(Frost Ward)可吸收的伤害量。
  • 冰霜防护不再有几率反弹法术,而是有几率完全抵消法术伤害,且不消耗冰霜防护结界。
  • 元素精准(Elemental Precision)更名为精准(Precision),并改回 3 点天赋,使所有法术的命中几率提高 2/4/6%(原为 1/2/3/4/5%)。
  • 冰枪术(Ice Lance)现在拥有 8 秒冷却时间,与火焰冲击(Fire Blast)共享。对被冻结目标的额外伤害恢复至 300%。
  • 深冬之寒(Winter's Chill):对冰锥术(Cone of Cold)的伤害加成提高至每层 20%。
圣骑士(Paladin)
  • 正义之怒(Righteous Fury)现在 10 级即可训练(原为 16 级)。这与其他坦克职业获得坦克姿态的等级保持一致。
  • 拯救(Salvation)、群体拯救(Mass Salvation)与撤销(Revoke)已被移除。
  • 正义之怒现在使产生的所有威胁值提高 33%,并使神圣伤害产生的威胁值额外提高 90%。
  • 光明祝福(Blessing of Light)已被移除。
  • 正义之怒现在可以正确地被传承天赋生死之间(The Quick and the Dead,暂译)设为免费。
  • 愤怒审判(Judgement of Fury)的持续时间缩短至 3 秒(原为 4 秒)。
神圣(Holy)
  • 精神集中(Spiritual Focus)移至第 1 行(原为第 2 行)。改为 5 点天赋(原为 2 点)。最高等级效果不变。
  • 强化圣印(Improved Seals)改为 5 点天赋(原为 3 点)。最高等级效果不变。
  • 敬畏(Reverence)移至第 2 行(原为第 3 行)。改为 2 点天赋(原为 3 点)。最高等级效果不变。
  • 不灭信仰(Unyielding Faith)移至惩戒系。
  • 净化之力(Purifying Power)移至第 2 行(原为第 3 行)。
  • 真理之音(Voice of Truth)移除。
  • 神恩术(Divine Favor)移至第 3 行(原为第 4 行)。
  • 启发(Illumination)移至第 3 行(原为第 4 行)。
  • 神圣导能(Holy Conduit)移位。
  • 神圣精准(Divine Precision)移至第 4 行(原为第 5 行)。改为 2 点天赋,使神圣法术的命中几率提高 4/8%(原为 6/12/18%)。此外,神圣精准现在还会使你受到的沉默效果持续时间缩短 10/20%。
  • 新天赋圣光誓约(Oath of Light,暂译)加入第 4 行。射程 40 码,消耗 8% 基础法力值。无冷却时间。立下誓约保护一名目标盟友,持续 5 分钟,提高你的圣光术(Holy Light)、圣光闪现(Flash of Light)和神圣震击(Holy Shock)的治疗效果。同一时间每位圣骑士只能立下一份圣光誓约。额外治疗量随玩家等级提升而增加。
  • 新天赋无尽之光(Boundless Light,暂译)加入第 5 行。被动——对未受你圣光誓约影响的盟友施放神圣震击时,爆击几率提高 15/30%。
  • 神圣强化(Holy Power)改为:使你的神圣法术的爆击治疗加成提高 10/20/30/40/50%(原为:使你的神圣震击和神圣打击(Holy Strike)法术的爆击几率提高 3/6/9/12/15%,其他所有法术提高 1/2/3/4/5%)。
  • 圣光守望(Light's Vigil)现在只能对友方目标使用,其进攻能力已被移除。技能说明已相应改写。
防护(Protection)
  • 清算(Reckoning)现在会根据层数正确执行相应的攻击次数,且清算在玩家坐下时不再获得层数。
  • 神圣智慧(Divine Intellect)移至防护系第 1 行(原为神圣系第 1 行)。
  • 神圣职责(Sacred Duty)移至第 2 行(原为第 3 行)。
  • 神圣职责不再提供耐力百分比提升。除使圣盾术(Divine Shield)、圣佑术(Divine Protection)和圣殿骑士壁垒(Templar's Bulwark)的冷却时间缩短 30 秒/1 分钟外,现在还会使你的自律(Forbearance)效果持续时间缩短 5/10 秒。
  • 强化愤怒圣印(Improved Seal of Fury)移除。
  • 圣殿骑士壁垒移至第 3 行(原为第 5 行)。
  • 圣殿骑士壁垒现在是魔法效果,可被驱散。
  • 强化正义之怒(Improved Righteous Fury)的伤害减免改为 3/6/9%(原为 2/4/6%)。
  • 盾牌专精(Shield Specialization)改为 2 点天赋,使盾牌格挡值提高 15/30%,并有 50/100% 的几率恢复 4% 最大法力值。(满级时效果不变。)
  • 坚韧(Toughness)移至第 3 行(原为第 1 行)。
  • 预知(Anticipation)移至第 4 行(原为第 2 行)。
  • 迅捷审判(Swift Judgement)改为立即释放你当前激活的圣印。不与审判(Judgement)共享冷却时间(此前会重置审判技能的冷却时间)。
  • 单手武器专精(One-Handed Weapon Specialization)移除。
  • 新天赋坚忍(Stoicism,暂译)加入第 5 行。使你受到的眩晕和魅惑效果持续时间缩短 10/20%。
  • 神圣之盾(Holy Shield)移至第 5 行(原为第 7 行)。
  • 钢铁信条(Iron Creed)改为 3 点天赋(原为 5 点),使神圣打击产生的威胁值提高 10/20/30%,并提供 2/4/6% 伤害减免,持续 6 秒(原为威胁值提高 5/10/15/20/25%,伤害减免 2/4/6/8/10%)。
  • 新天赋持盾者(Shieldsworn,暂译)加入第 7 行。使你的神圣打击技能冷却时间缩短 4 秒。此外,神圣打击现在会以盾牌发动攻击,触发所有在你格挡时生效的天赋,而不消耗它们的充能或触发其冷却,并使你在 6 秒内能够格挡法术。
惩戒(Retribution)
  • 神圣导能(Holy Conduit)移至神圣系天赋树第 3 行(原为惩戒系第 2 行)。
  • 神圣审判(Sanctified Judgement)移至第 2 行(原为第 3 行)。
  • 定罪(Conviction)移至第 2 行(原为第 3 行)。
  • 定罪改为使所有法术和攻击的爆击几率提高 2/4/6%(原为仅近战攻击提高 1/2/3/4/5%)。
  • 辩护(Vindication)不再提供攻击强度加成(原为提高 1/2/3% 攻击强度)。
  • 不灭信仰(Unyielding Faith)移至惩戒系第 3 行(原为神圣系第 2 行)。
  • 双手武器专精(Two-Handed Weapon Specialization)移至第 4 行(原为第 5 行)。
  • 双手武器专精改为同时提高神圣与物理伤害 2/4/6%(原为仅物理伤害)。
  • 双手武器专精改为:当圣骑士装备双手近战武器时,其产生的威胁值降低 7/14/20%。
  • 律法之器(Instrument of Law)移除。
  • 光芒勇士(Champion of the Light)改为:使圣骑士的法术伤害提高智力的 12/24/36/48/60%,并使愤怒之锤(Hammer of Wrath)的施法时间缩短 0.2/0.4/0.6/0.8/1.0 秒。
  • 复仇(Vengeance)改为最多叠加 5 层(原为最多 3 层)。
  • 复仇现在需要命令圣印(Seal of Command)(原为需要神圣审判)。
  • 新天赋加入第 5 行:超度邪恶(Turn Evil,暂译)——使你的超度亡灵(Turn Undead)法术施法时间缩短 0.5/1.0 秒,冷却时间缩短 5/10 秒,并使其能够影响恶魔。
  • 圣光扭转(Twist of Light)移除。
  • 解封之怒(Unsealed Wrath,暂译)成为新的第 31 点天赋。你的近战攻击会储存一份当前激活圣印的副本,持续 15 秒,最多叠加 3 层。以不同的圣印命中攻击会消耗所有层数,使被储存的圣印按正常几率逐层触发一次。
  • 解封之怒现在需要忏悔(Repentance)。
牧师(Priest)
  • 真言术:盾(Power Word: Shield)现在可以正确地被同级或更高级的真言术:盾替换。
  • 暗言术:灭(Shadow Word: Death)现在若未能击杀目标,会对牧师造成其最大生命值 30% 的伤害(原为 10%)。暗言术:灭在未命中时不再对牧师造成伤害。
  • 修复了亡灵牧师的黑暗献祭(Dark Sacrifice)仍然会打断控制效果的问题。
神圣(Holy)
  • 联结治疗(Binding Heal)移除。
  • 占据联结治疗原位置的新天赋:神圣联结(Holy Binding,暂译)。当牧师以快速治疗(Flash Heal)治疗自身以外的目标时,该快速治疗所产生治疗量的 50% 也会作用于牧师本身。这部分治疗不产生威胁值。
暗影(Shadow)
  • 噬灵传染(Devouring Contagion)不再从一个小动物(critter)身上扩散噬灵瘟疫(Devouring Plague)。
  • 吸血鬼的拥抱(Vampiric Embrace)的治疗不再可能产生爆击。
  • 修复了治疗疾病(Cure Disease)与驱散疾病(Abolish Disease)会使牧师脱离暗影形态(Shadowform)的问题。
潜行者(Rogue)
※ Rogue 在国服正式服与"无限"官网译为"潜行者";怀旧服与 NGA 社区惯用"盗贼"。本译文从官网。
  • 施放切割(Slice and Dice)不再使坐下的目标站起来。
  • 蓄势(Poised,暂译):18 级习得的新被动技能。"当你不在战斗中且能量达到上限时,你将获得蓄势。蓄势使你下一个消耗能量的技能的能量消耗降低 10 点。"
  • 新法术:捅刺(Shank,暂译)。24 级学习。消耗 5 点能量。冷却时间 10 秒。近战范围。立即以副手武器发动攻击,造成 50% 武器伤害并产生 15 点能量。捅刺不会未命中。44 级学习 2 级,产生 25 点能量。
  • 致命毒药(Deadly Poison)攻击强度系数提高至 0.009(原为 0.0045)。
  • 速效毒药(Instant Poison)攻击强度系数提高至 0.01(原为 0.005)。
奇袭(Assassination)
  • 冷酷(Ruthlessness)天赋触发时不再使坐下的目标站起来。
  • 强化破甲(Improved Expose Armor)移至第 2 行(原为第 3 行)。
  • 谋杀(Murder)已移除。
  • 致命偷袭(Lethality)改为 2 点天赋,使所列技能的爆击伤害提高 10/20%(原为 5 点天赋提高 4/8/12/16/20%)。
  • 精力(Vigor)移至第 3 行(原为第 5 行)。
  • 新天赋:血溅(Blood Splatter,暂译)。被动。第 3 行 1 点天赋。使你的割裂(Rupture)持续时间延长 6 秒,绞喉(Garrote)延长 9 秒。
  • 无情打击(Relentless Strikes)移至第 5 行(原为第 3 行)。
  • 无情打击改为 5 点天赋,每个连击点数有 4/8/12/16/20% 的几率恢复 25 点能量(原为 1 点天赋,每点 20%)。
  • 毒液(Venom,暂译)移至第 5 行(原为第 7 行)。
  • 毒液现在是一个被动效果:你的捅刺技能会使你的毒药伤害提高 30%、施加毒药的几率提高 20%,持续 6 秒。
  • 封印命运(Seal Fate)改为 3 点天赋,使你由产生连击点数的技能造成的爆击有 33/66/100% 的几率额外增加一个连击点数。
  • 毁伤(Mutilate)移至第 7 行(原为第 9 行)。
  • 毁伤的伤害提高至武器伤害的 90%,附加伤害部分亦有所提高(原为 75% 武器伤害及较低的附加伤害)。
战斗(Combat)
  • 强化刺骨(Improved Eviscerate)已更名为致命一击(Coup de Grace,暂译),使你的刺骨(Eviscerate)技能造成的伤害提高 7/13/20%,并使你的死亡印记(Death Mark)技能的伤害与储存速度提高 7/13/20%。
  • 强化邪恶攻击(Improved Sinister Strike)更名为高效打击(Efficient Strikes,暂译),现在使邪恶攻击(Sinister Strike)与出血(Hemorrhage)的能量消耗降低 3/5(原为仅降低邪恶攻击消耗)。
  • 强化疾跑(Improved Sprint)移至第 2 行(原为第 3 行)。
  • 新天赋:沉着(Composure,暂译)。被动。第 3 行 2 点天赋。使你的蓄势技能的能量减免额外提高 5/10 点。
  • 完美处刑(Flawless Execution)的能量消耗降低值提高至 15 点(原为 10 点)。
  • 武器专家(Weapon Expertise)移至第 4 行(原为第 6 行)。
  • 侵略(Aggression)移至第 4 行(原为第 6 行)。
  • 侵略改为使邪恶攻击和刺骨的伤害提高 5/10/15%(原为使邪恶攻击、刺骨和背刺(Backstab)提高 2/4/6%)。
  • 双武器专精(Dual Wield Specialization)移至第 5 行(原为第 4 行)。
  • 双武器专精改为 2 点天赋,使副手武器伤害提高 25/50%(原为 5 点天赋提高 5/10/15/20/25%)。
  • 新天赋:刀光(Flash of Steel,暂译)。被动。第 6 行 5 点天赋。使你的捅刺技能产生的能量提高 3/6/9/12/15 点,并使其冷却时间缩短 0.4/0.8/1.2/1.6/2.0 秒。
敏锐(Subtlety)
  • 修复了出血与鬼魅攻击(Ghostly Strike)在使用匕首时造成伤害远高于预期的问题。
  • 谋划(Setup,暂译)移至第 1 行(原为第 2 行)。
  • 谋划改为在你躲闪目标攻击或完全抵抗其法术后,有 15/30/45% 的几率为目标增加一个连击点数(原为 33/66/100%)。
  • 伺机而动(Opportunity)改为 5 点天赋,使背刺、绞喉、伏击(Ambush)和毁伤的伤害提高 4/8/12/16/20%(原为 2 点提高 5/10%)。
  • 卑鄙(Dirty Deeds)移至第 2 行(原为第 5 行)。
  • 伪装(Camouflage)移至第 2 行(原为第 1 行)。
  • 伪装改为 3 点天赋,使潜行状态下的移动速度提高 5/10/15%,并使潜行(Stealth)的冷却时间缩短 2/4/6 秒(原为 5 点提高 3/6/9/12/15% 移动速度、缩短 2/3/4/5/6 秒)。
  • 预谋(Premeditation)移至第 3 行(原为第 4 行)。
  • 锯齿利刃(Serrated Blades)移至第 3 行(原为第 4 行)。
  • 飘忽不定(Elusiveness)移至第 4 行(原为第 2 行)。
  • 鬼魅攻击移至第 4 行(原为第 3 行)。
  • 鬼魅攻击现在还会使你在 7 秒内施放下一次伏击或绞喉时不再需要潜行。
  • 强化扰乱(Improved Distract)移除。
  • 新天赋:快速脱身(Quick Getaway,暂译)。被动。第 4 行 2 点天赋。使你同时可以施加闷棍(Sap)的目标数量上限提高 1/1 个,并在对目标施加闷棍后使你的移动速度提高 15/30%,持续 3 秒。
  • 察觉(Heightened Senses)移至第 5 行(原为第 4 行)。
  • 出血改为同时提高施法者的割裂与绞喉技能伤害 15%(原为仅提高割裂 15%)。
  • 寂灭(Quietus)已移除。
  • 割喉(Cutthroat)已移除。
  • 新天赋:靴刀(Boot Knife,暂译)。被动。第 6 行 5 点天赋。使你的捅刺技能有 20/40/60/80/100% 的几率为目标增加 2 个连击点数。
  • 千刀万剐(Thousand Cuts)已移除。
  • 新天赋:死亡印记(Death Mark,暂译)。主动。第 7 行 1 点天赋。消耗 25 点能量。射程 20 码。冷却时间 10 秒。诅咒类。终结技:标记目标,根据消耗的连击点数储存你攻击所造成伤害的一部分。绞喉与割裂的伤害以双倍速率储存。6 秒后,储存的伤害将一次性释放,上限受攻击强度与爆击几率加成。
萨满祭司(Shaman)
  • 风怒武器(Windfury Weapon)现在会让萨满祭司播放一次额外的武器挥击动画。
  • 风怒图腾(Windfury Totem)现在会让玩家播放一次额外的武器挥击动画。
  • 图腾投射(Totemic Projection)更名为图腾召回(Totemic Call,暂译)。现在会将萨满祭司的图腾传送至萨满祭司自身所在位置,冷却时间缩短至 30 秒。
  • 闪电箭(Lightning Bolt):所有等级的基础伤害提高,等级越高提升幅度越大。最高等级提高了 80%。各等级新基础伤害约为经典怀旧服版本的 78%(但施法时间低于经典怀旧服)。
  • 闪电链(Chain Lightning)施法时间延长至 2.5 秒。主目标基础伤害提高至约 145% 的同级闪电箭基础伤害。法力消耗提高至约 225% 的同级闪电箭法力消耗。
  • 震击(Shocks):所有震击的基础伤害回调至与经典怀旧服数值一致(高于此前"无限"Beta 的数值)。
元素战斗(Elemental)
  • 闪电超载(Lightning Overload):该天赋现在有 10/20/30% 的几率触发一次重复法术(原为 3/7/10%)。
  • 熔岩爆裂(Lava Burst):移除。由雷霆召唤(Call of Thunder)取代,使闪电箭和闪电链的爆击几率提高 5%。所有与熔岩爆裂相关的引用均已移除。
  • 元素掌握(Elemental Mastery)更名为闪电掌握(Lightning Mastery,暂译)。图标已更换。
  • 元素射程(Elemental Reach)不再缩短图腾投射的冷却时间。
增强(Enhancement)
  • 强化幽魂之狼(Improved Ghost Wolf)从第 2 行移至第 4 行。
  • 漩涡武器(Maelstrom Weapon):触发几率翻倍。
  • 风暴打击(Stormstrike):现在造成 150% 标准化武器伤害(原为 100%)。冷却时间从 8 秒缩短至 6 秒。
  • 聪慧(Mental Dexterity):现在使萨满祭司的攻击强度提高智力的 50/100/150%(原为 33/67/100%)。
  • 乱舞(Flurry):现在使攻击速度提高 6/12/18/24/30%(原为 5/10/15/20/25%)。
恢复(Restoration)
  • 激流(Riptide):法力消耗降低约 40%。冷却时间从 6 秒延长至 12 秒。激流不再提供任何初始直接治疗,只保留持续治疗效果。
术士(Warlock)
  • 法术石(Spellstone)现在只提高暗影伤害(此前同时提高暗影与火焰伤害)。
  • 宠物现在从主人的耐力中每点获得 2 点生命值(原为每点 7.5 点)。
  • 痛苦灾祸(Bane of Agony)现在会正确地动态更新伤害。
  • 吸取灵魂(Drain Soul):该法术在造成伤害(而非击杀)时获得灵魂碎片(Soul Shard)的几率显著降低。
痛苦(Affliction)
  • 增幅诅咒(Amplify Curse)现在正确影响疲劳诅咒(Curse of Exhaustion)与痛苦灾祸。
  • 强化吸取(Improved Drains,暂译):现在提高吸取法力(Drain Mana)的法力吸取量,但不再提高折磨(Wrack)的伤害。
  • 折磨(Wrack):法术伤害系数翻倍,达到每秒施法时间 0.286 的预期系数。每级的基础每秒伤害提高 2.5。60 级的基础每秒伤害实际从 36 提高至 86。
毁灭(Destruction)
  • 影与焰(Shadow and Flame):该天赋的伤害加成现在使火焰或暗影伤害提高 4/8/12/16/20%(原为 2/4/6/8/10%)。
战士(Warrior)
  • 修复了乘胜追击(Victory Rush)技能说明中伤害数值显示错误的问题。
  • 防御姿态(Defensive Stance):威胁值加成从 30% 提高至 80%。
  • 猛击(Slam)的冷却时间缩短至 15 秒(原为 18 秒)。
武器(Arms)
  • 强化战术掌握(Improved Tactical Mastery)改为 3 点天赋,切换姿态时可额外保留 5/10/15 点怒气(原为 5 点天赋保留 3/6/9/12/15 点怒气)。
  • 双手武器专精(Two-Handed Weapon Specialization)改为:使用双手近战武器时伤害提高 2/4/6%(原为 1/2/3%)。
  • 血之气息(Bloodthrill)改为 2 点天赋:你的主手近战攻击命中受你撕裂(Rend)影响的敌人时,有 10/20% 的几率激活压制(Overpower)(原为 5 点天赋,几率 4/8/12/16/20%)。
  • 强化猛击(Improved Slam)对猛击冷却时间的缩短改为 2.5/5 秒(原为 3.0/3.0 秒)。
狂怒(Fury)
※ Fury 在"无限"官网译为"狂怒";怀旧服惯用"狂暴"。
  • 血之狂热(Blood Craze)与饮血者(Gore Drinker,暂译)天赋在为战士恢复生命值时不再产生威胁值。
  • 血之狂热在玩家坐下时不再触发。
  • 震耳嗓音(Booming Voice)现在还会使刺耳怒吼(Piercing Howl)的怒气消耗降低 5/10/15/20/25%。
  • 狂怒(Enrage)移至第 3 行(原为第 4 行)。
  • 新天赋:鲁莽挥砍(Reckless Swings,暂译)。第 4 行。1 点。冷却时间 15 秒。消耗 25% 基础生命值。你的接下来 4 次近战攻击额外产生 5 点怒气。持续 8 秒。
  • 饮血者(Gore Drinker)移至第 5 行(原为第 6 行),现在连接血之狂热而非狂怒(Enrage)。
  • 死亡之愿(Death Wish)不再是乱舞(Flurry)的前置天赋。
  • 乱舞改为 3 点天赋,在爆击后使接下来 3 次攻击的攻击速度提高 10/20/30%(原为 5 点提高 5/10/15/20/25%)。
  • 新天赋:强化旋风斩(Improved Whirlwind,暂译)。第 6 行。2 点。被动。使你的旋风斩(Whirlwind)技能冷却时间缩短 1/2 秒,并使其对最近敌人造成的伤害提高 15/30%。
  • 嗜血(Bloodthirst)现在以死亡之愿为前置天赋。
防护(Protection)
  • 挑衅(Defiance):威胁值加成从 5/10/15% 提高至 7/13/20%。

PVP(Player versus Player)
  • 在暗矛群岛(Darkspear Islands)战场中,丢弃旗帜不再使丢旗玩家获得"刚放下旗帜(Recently Dropped Flag)"减益效果。

种族(Races)
※ 本节即此前(10月26日)单独发布过的种族天赋与技能调整,蓝贴原文将其并入本文以保证完整性。
矮人(Dwarf)
  • 大地之怒(Earth Fury,暂译)(爆击伤害与爆击治疗效果提高 2%)移除。
  • 新增:工匠的精准(Artisan's Precision)——法术和攻击的命中几率提高 1%。
人类(Human)
  • 无情(Ruthless,暂译)现在使爆击几率提高 1%(原为 2%)。
  • 人类精魂(The Human Spirit)现在使精神提高 10%(原为 5%)。
兽人(Orc)
  • 凶蛮(Savage,暂译)移除(原为爆击几率提高 1%)。
  • 命令(Command)重新加入,使术士和猎人的宠物伤害提高 5%。
  • 血性狂怒(Blood Fury)的冷却时间缩短至 2 分钟(原为 3 分钟)。
天裔(Skyborne)
※ Skyborne 及相关词条均为国服官网官方译名;NGA 社区亦有"天裔(暂译)"的并行用法。
  • 风灵护佑(Wind-Blessed):急速加成降低至 2%(原为 3%)。
    • ※ 官网译"风灵护佑";NGA 译"风之祝福"。
  • 阅读魔网(Read Leyline):现在使法力值和生命值回复速度提高 50%(原为 100%),持续 15 秒。激活(Innervate)生效期间无法使用此技能;激活作为更强的效果,会取代阅读魔网。
    • ※ 官网译"阅读魔网";NGA 译"解读地脉/读取魔网"。
  • 在魔网处使用阅读魔网,现在还会获得持续 1 小时的"调谐(Attuned)"状态。处于调谐状态时,阅读魔网的回复速度加成提高至 100%。调谐效果在死亡后仍然保留,进入团队副本时会被移除。
  • 天穹视界(Skysight):现在为移动速度提高 15%(原为 10%),持续 15 秒。
  • 在元素汇聚点使用天穹视界,现在还会获得持续 1 小时的"充能(Charged)"状态。处于充能状态时,天穹视界的移动速度加成为 30%。充能效果在死亡后仍然保留,进入团队副本时会被移除。
牛头人(Tauren)
  • 平原疾奔(Plainsrunning)现在每层提供 2% 移动速度加成(原为 1%),叠加后的总加成上限为 60%(原为 30%)。
    • ※ 官方公告译"平原疾奔";NGA 译"草原疾奔",10月15日帖曾译"原野疾驰"。
  • 平原疾奔不再提高骑乘状态下的移动速度。
  • 耐久(Endurance)不再提供 5% 生命值以外的任何加成(不再有命中几率或爆击伤害修正)。
巨魔(Troll)
  • 狂暴(Berserking)持续时间延长至 15 秒(原为 10 秒)。
亡灵(Undead)
  • 食尸(Cannibalize)再次可以在免疫物理伤害时使用。
  • 修复了坟墓之触(Touch of the Grave)触发频率不足的问题。
  • 修复了坟墓之触会残留光束视觉效果的问题。
  • 坟墓之触的内置冷却时间缩短至 15 秒(原为 25 秒)。

手柄支持(Gamepad Support)
  • 手柄支持现已进入功能完整的状态。
    • 在《魔兽世界》:"无限"中,所有主要玩法与核心界面体验均可使用手柄完成,包括移动、施法、交互、界面导航等。
    • 手柄设置可通过编辑模式(Edit Mode)和选项菜单进行自定义。
  • 动作栏(Action Bars)
    • 绑定到手柄动作栏的范围性伤害(AoE)物品,现在可以在指定位置使用和放置。
      • 再次按下动作栏按钮即可确认放置位置,与地面指定目标的 AoE 法术一致。
    • 修复了切换当前键盘鼠标动作栏页会导致手柄动作栏按钮偏移的问题。
    • 修复了在编辑模式下,手柄动作栏设置不能即时生效的问题。
  • 插件(Add-ons)
    • 改进了手柄界面与玩家自制插件的兼容性,降低插件冲突导致界面问题的可能性。
  • 背包与物品栏(Bags and Inventory)
    • 修复了确认或取消销毁物品后,手柄焦点可能从物品栏移开的问题。
    • 修复了在高度不同的背包列之间横向移动时,手柄导航可能出现异常的问题。
    • 修复了交易期间用手柄浏览物品栏可能引发 Lua 错误的问题。
    • 修复了从手柄界面切换后,用键盘鼠标界面打开单个背包可能引发 Lua 错误的问题。
    • 改进了使用手柄时的背包管理。
    • 改进了手柄背包界面。
      • 加入了更新的视觉效果和更清晰的背包状态。
      • 加入了剩余背包空间与弹药数量指示。
      • 改进了背包提示与交互。
      • 改进了钥匙环(Keyring)的导航与高亮。
      • 改进了物品栏搜索布局。
  • 角色选择与规则集选择(Character Select & Ruleset Selection)
    • 为规则集选择界面的浏览和交互增加了手柄支持。
    • 修复了使用手柄返回角色选择界面时,新建角色不会被自动选中的问题。
  • 过场动画(Cinematics)
    • 为跳过或退出过场动画增加了手柄支持。
  • 战斗与目标选定(Combat and Targeting)
    • 为选定预先设定的焦点目标(Focus Target)增加了手柄支持。
      • 可使用 LB + RB + 下键(Face Down)选定你的焦点目标。
      • 当你当前的目标同时也是焦点目标时,目标右键菜单会显示"清除焦点"。
    • 友方尸体现在可以用手柄选中。
      • 友方摇杆目标锁定可以选中友方尸体。
      • 友方 Tab 选定可以选中友方尸体。
    • 改进了手柄对小动物(critter)的选定。
      • 敌对摇杆目标锁定可以选中小动物。
      • 软目标锁定(Soft Targeting)可以选中小动物。
    • 改进了手柄对敌方玩家的选定。
      • 敌方玩家不再能被友方摇杆目标锁定选中。
      • 敌方玩家无论其 PvP 标记状态如何,均可被敌对摇杆目标锁定选中。
    • 当屏幕上仍然可见时,位于玩家背后的单位现在可以通过摇杆目标锁定选中。
    • 仍可被攻击的假死(Feign Death)单位,现在当且仅当手柄准星位于其上时才能被选中。
    • 修复了某些可被攻击的敌人在使用手柄时错误显示交互图标的问题。
    • 修复了拾取或关闭战利品窗口后,尸体可能被错误地锁定为玩家目标的问题。
  • 飞行路线(Flight Paths)
    • 为使用"返回/取消"操作提前结束飞行路线增加了手柄支持。
      • 玩家将在下一个可用飞行点下坐骑。
  • 导航与焦点(Navigation and Focus)
    • 修复了关闭图形设置确认对话框后,手柄焦点可能从选项面板丢失的问题。
    • 更新了弹出窗口行为:非用户主动触发的弹出窗口不再自动抢占手柄焦点。
      • 这些弹出窗口可以使用 View/Select(视图/选择)操作或对应的控制器按键显式聚焦。
    • 更新手柄导航提示,在支持的界面面板之间导航时使用 LT 和 RT 按键指示。
  • 宠物(Pets)
    • 为宠物移动指令(Pet Move)增加了手柄支持。
      • 可使用交互按钮或再次激活该技能来确认宠物位置。
  • 专业技能(Professions)
    • 修复了当技能升级是唯一可选项时,手柄用户无法在专业训练师处使用"训练"操作的问题。
    • 修复了移除专业技能的手柄提示未说明需要长按按钮的问题。
  • 任务(Quests)
    • 修复了使用手柄在不同地图区域查看任务详情可能引发 Lua 错误的问题。
  • 攻击计时条(Swing Timers)
    • 修复了双持角色登录后副手攻击计时条可能不出现的问题。
  • 提示信息与界面(Tooltips and UI)
    • 为在颜色选择器中调整不透明度增加了手柄支持。
    • 修复了在使用键盘鼠标界面时,装备管理器中可能错误显示手柄 LB 和 RB 提示的问题。
    • 更新了手柄提示信息,使其保持可见,而不再允许通过控制器开关显示/隐藏。

物品(Items)
  • 背包(Bags)
    • 背包不再自动装备到可用的背包栏位中,现在必须由玩家手动装备。

任务与世界(Quests and World)
  • 调整了世界上许多不同区域的刷新率。
    • 开发者说明:这些调整的目标是妥善应对开服时庞大的玩家数量,避免玩家遭遇严重的瓶颈,让大家能持续享受游戏。一定程度的刷新点争夺是预期之内、也是这段体验的一部分——我们的目标并非消除它。调整后的刷新率整体上在低等级区域偏快——新手村最快——并随着等级提升逐渐放缓,与玩家在"无限"广阔区域中自然分散的节奏保持一致。待初期低等级角色的开服高峰回落之后,我们会将低等级区域的刷新率调回更正常的水平。
  • 调整了多个任务的经验值。
  • 调整了部分任务的前置条件与等级要求,以改善世界各地的任务衔接。
  • 为多个任务的目标增加了鼠标悬停提示。
  • 为多个任务补上了缺失的兴趣点标记,并修正了错误的标记。
  • 修复了多个任务中物品栏排序错误的问题。
  • 修复了多个任务中销毁关联物品不会放弃任务、反之亦然的问题。
  • 修复了部分萨特被归类为人型生物而非恶魔的问题。它们现在对圣骑士的恐惧程度提高了 100%。(原文如此——幽默语气)
  • 奥特兰克山脉(Alterac Mountains)
    • 修复了达拉然召唤师(Dalaran Summoners)召唤能力过于惊人、会一直召唤到"小小心脏再也召唤不动",然后"接着再召唤更多"的问题。(原文如此——幽默语气)
  • 贫瘠之地(Barrens)
    • 现在,若"反击!(Counterattack!)"事件当前未激活,你可以与雷斯加·死亡之门(Rethgar Deathgate,暂译)交谈来开启该事件。
    • 联盟斥候(Alliance Outrunners)现在会在随机位置刷新。
  • 黑海岸(Darkshore)
    • 任务"神圣潜水者(Holy Diver,暂译)"现在提供经验奖励。
  • 莫高雷(Mulgore)
    • 幽暗雏兽(Gloomrise Hatchlings,暂译)现在给予的经验降低,与其较低的生命值相匹配。
  • 奥格瑞玛(Orgrimmar)
    • 修复了"隐藏的敌人(Hidden Enemies)"任务中,中尉徽记会在任务完成后仍留在物品栏的问题。
  • 洛丹伦废墟(Ruins of Lordaeron)
    • 洛丹伦废墟地下城任务现在统一要求最低 15 级才能开始(此前为 15 级与 16 级混杂),并调整了部分前置条件。
  • 泰达希尔(Teldrassil)
    • 裂隙(The Cleft,暂译)——为任务"扭曲的仇恨(Twisted Hatred)",该区域的蜘蛛数量略有减少。
  • 湿地(Wetlands)
    • 修复了任务"屠戮(Carnage,暂译)"中,屠戮会在战斗临近结束时重置的问题。
    • 修复了"死亡矿井的毁灭(Destruction in Deadmines,暂译)"任务中,阿尔芭·洁月(Alba Fairmoon,暂译)会无法交付任务的问题。

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